AI Insights · Timothy · January 2023
Top 5 Basketball Games on iOS in the US: Q4 2022 Performance
In Q4 2022, the top 5 basketball games on iOS in the US showed varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower highlight the trends.
In the fourth quarter of 2022, the performance of the top 5 basketball games on the iOS platform in the United States showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K had a robust performance throughout the quarter. Weekly revenue peaked at around $250K in the final week of December, after starting the quarter at approximately $247K. Weekly downloads saw growth, starting at 47K in late September and reaching nearly 74K by the last week of December. Active users also increased, from 224K in late September to about 257K at the end of the quarter.
Basket Battle from SUPERSONIC STUDIOS LTD experienced fluctuations in weekly downloads. Downloads were highest at the end of September with 98K and saw a dip mid-quarter, before rising again to 68K in the final week of December. Active users followed a similar trend, starting at 584K and ending the quarter with 493K.
Basketball Arena - Sports Game by MASOMO LIMITED showed steady revenue growth, peaking at about $15K in mid-November. Weekly downloads were highest in mid-October at 36K and saw a slight decline towards the end of the year, closing at 29K. Active users increased from 67K at the start of the quarter to 93K by the end of December.
NBA LIVE Mobile Basketball from Electronic Arts had a varied performance with revenue peaking at about $28K in early December. Downloads saw a peak in the week of November 21st at 25K, and active users reached a high of 743K during the same period, before ending the quarter at 624K.
Mini Basketball from Miniclip.com showed an upward trend in revenue, ending the quarter at around $19K. Weekly downloads increased from 13K at the start of the quarter to 23K by the end of December. Active users also saw steady growth, starting at 136K and reaching 147K by the end of the period.
For more detailed insights and data, visit Sensor Tower.